1/4/2024 0 Comments .net for spacechemAdditionally, this bundle has caused many Linux and Mac OS gamers to feel alienated and abandoned - a concern multiplied by its overwhelming success, both in terms of revenue and sales, as it becomes evident that from a purely economical standpoint, these less principle-oriented bundles are of greater value than the previous, cross-platform bundles. This has not been without misstep or hurdle though, and a recent bundle which supported only Windows ( consisting of titles which all required the Steam platform's DRM, and which were promoted under the banner of an industry recognised publisher of mainstream games) has been confronting for supporters with whom the philosophical ideals seen within previous bundles had resonated. Humble Bundle's success has raised the profile of DRM related issues, raised awareness of indie games and developers, and improved industry visibility to Linux and Mac OS as viable gaming platforms, causing many customers to view the Humble Bundle as reliable, consistent sources of activism in these areas. has overseen 18 additional game bundles ( consisting of a cumulative 103 titles), as well as digital music and an ebook bundle, selling over 4.9 million units and raising over $32,000,000 for game developers and charities ( see the Humble Visualisations for further statistics, and my other Humble Bundle analyses for interpretations), whilst promoting independent creators, DRM-free stances, the pay-what-you-want model, and platform agnosticism. This promotion, known as the Humble Indie Bundle, was a resounding success, and Jeff would eventually move away from Wolfire Games to start a company that would focus on publishing game bundles in the Humble Indie Bundle's style. In December 2008, Jeff Rosen wrote a post on the Wolfire blog titled Why you should support Mac OS X and Linux, in which he discussed reasons beyond philosophical and customer satisfaction concerns for supporting additional desktop platforms, focusing on reasons why it makes business sense to support operating systems which have generally been ignored by the broader gaming industry.Įighteen months later, Jeff coordinated a pay-what-you-want game promotion in conjunction with four other indie developers, which touted cross-platform ( Linux, Mac OS and Windows) support as one of its main selling features.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |